Arraylist experiments

Replacing the 100 in the previous line of code

for(int i = 0; i<100; i++)

with

for(int i = 0; i<ballCollection.size(); i++)

means it will keep adding another class instance every frame indefinitely. It ends in a very trippy visual.

I continued to play around with arraylists changing the location of the starting points, the speed, shapes, colour and even reversing the gravity.

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